hi,
we are developing a wdm kernel streaming video capture driver for a gaming
card. we need to display the captured game frames on to the display with
the least latency time, using kernel streaming. our device is connected as
a regular USB port. the device generated “video ready” rgb565 data stream
only. now after going through the ddk documentation and the samples, we are
not clear about the following.
a) for kernel streaming do we need to use DxApi functions.
b) when i connect the user mode filter( corresponding to my driver ) to the
MS Video Renderer in GraphEdit( DirectX SDK ), does it involve
transitioning of the captured data flowing on the output pin to the user
mode.
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