How to implement a spatial sound in Windows 11?

And make it display on render endpoints such as speaker and headphone just like Dolby Atmos and DTS:X.

What sound? Any application can send audio data to an endpoint. No kernel programming is required.

By "spatial sound" I mean an audio processing framework or object provided by Microsoft that can be listed in the Spatial sound options in the Audio Control Panel. As shown below.


The way I want to talk about spatial sound is not his spatial sound algorithm, but how to implement an object, or COM component, or a application, so that it can be integrated into the system and can be discovered and selected like Dolby Atmos.

About all I can find is this discussion in the OpenAL project and the conclusion seems to be that however it is done is not public.

Thank you very much. This conclusion is very useful to me.

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