DCERPC Request: call_id: 0[Unreassembled Packet]

Hello All,

I am emulating a client server communication for around 100 virtual machines on a single machine. In this for some virtual machines, communication is failing and a packet is sent from my machine to server is
DCERPC Request: call_id: 0[Unreassembled Packet]

I saw the packets transfered b/w client and server from Ethereal software.

Please guide what this packet means and reason due to which the packet is transfered?

Any help will be greatly appreciated…

Thanks,
Vibhor Mahajan

> Please guide what this packet means and reason due to which the packet is

transfered?

DCE RPC is used within Windows NT (since version 3.1) for lots of things, like
remote user management and server management, printer management etc.

DCOM is based on DCE RPC and uses the subkind of the DCE’s packet formats. DCOM
is below IIS’s MMC management, and lots of other things.

Maxim Shatskih, Windows DDK MVP
StorageCraft Corporation
xxxxx@storagecraft.com
http://www.storagecraft.com

Thanks for your reply.

On 7/21/06, Maxim S. Shatskih wrote:
>
> > Please guide what this packet means and reason due to which the packet
> is
> >transfered?
>
> DCE RPC is used within Windows NT (since version 3.1) for lots of things,
> like
> remote user management and server management, printer management etc.
>
> DCOM is based on DCE RPC and uses the subkind of the DCE’s packet formats.
> DCOM
> is below IIS’s MMC management, and lots of other things.
>
> Maxim Shatskih, Windows DDK MVP
> StorageCraft Corporation
> xxxxx@storagecraft.com
> http://www.storagecraft.com
>
>
> —
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